That’s right! Sixthlaw has seen that you guys want a tutorial on how to use SmallLuxGPU renderer and so that’s exactly what he is going to do. Expect this tutorial in Sixthlaw’s next Monthly update, due to be online the weekend of the 26th! Remember if there is anything else that you would like covered in a tutorial then let us know on the contact page or email us at Sixthlaw3d@gmail.com
Some of you may have noticed that earlier today, the forum page was taken down. Sadly this is not a mistake and stems from a miscommunication with ning (our community forum host). While this is frustrating it means that we (the sixthlaw 3D team) can look into better options for forums and community involvement, so in the long run you guys are the winners. In the mean time you can send any questions you have about blender or design to email@example.com or use our new intergrated contact form that can be found in place of our old forum tab. Remember look out for answers in the following weekly update.
Hey guys this is Quandite , the site admin here at Sixthlaw 3d design. I would like to apologize for the lack of content and tutorial updates of late. Sixthlaw and myself have been pursuing some individual projects and have become a little distracted. But never fear… Sixthlaw and I are back and we have a good vision for the weeks to come. Expect content, expect reviews and expect regular community involvement. (chat’s, comps and more) and as usual , expect the best Blender tutorials on the web.
Remember to spread the word about Sixthlaw 3D and Happy Blendering!
New Depth Of Field tutorial just added! This tutorial is professional and super-easy, ensuring that this function will easily become second nature! A new tutorial will be realeased every week!
Thats right .
Sixthlaw 3D Design is now on Twitter. So for all you Twits out there, follow us at: http://twitter.com/Sixthlaw3D
Here you can contribute opinions, ask questions and even request future tutorials. Stay up to date with whats going on here by subscribing to the RSS feed. Stay tuned for Competitions and Community chat dates where I will be available for live chat to answer any questions you may have. So sign up and get involved!
This image is from an architectural project I recently undertook. I first designed the room in ArchiCad and then exported the model into Blender. To create the effect I was going for I would have to get the correct lighting in the room. This was a bit of a problem as the blender internal renderer, even though it had the ability of inderect lighting, did not have the appropriate light algorithms to achieve a photo-realistic image. To do this I used the “In development” version of LuxGpu. This was a good move as I had two graphics cards SLI’d for some heavy gpu power. Anyway please comment and Enjoy!